CAMPUS KICKOFF SATURDAY LEAGUE RULES
1.0Overview
1.1Each player chooses a non-FBS school to represent him/herself. Each week, players will play head to head. Wins, losses, and ties will figure into standings. The schedule starts with the first full week of NCAA football games. Only Saturday games are utilized.
1.2CKS has 11 regular season weeks, in which each team plays 10 games and has 1 bye week. Each team will play 6 conference games and 4 non-conference games. Independent teams will also play 10 games.
1.3For each scheduled game, there is a home team and a visitor team. The home team does receive a home-field advantage to be explained later in this rule book.
1.4Each team will have one homecoming game per season.
2.0Picking Games
2.1Each week, every participant will pick all 16 games which are selected by the Commissioner. They are posted on the main CKS webpage with point spreads. Once a point spread is posted, it will not change...even if it changes by the Vegas people.
2.11The sixteen games are spread evenly into four quarters. The first three quarters represents the six strongest conferences from the prior year's RPI. The fourth quarter features games from any other FBS conference, including independents.
3.0Scoring System
3.1 A point spread will be used, when picking games. If the team you pick wins (with the spread), you win that game. If you lose or tie a pick, you do not win that game.
3.2Scoring is determined by a quarter-to-quarter method. Within a quarter, you earn a certain number of points based on how many picks you made were correct: All 4 correct picks = 14 points, 3 correct picks = 10 points, 2 correct picks = 7 points, 1 correct pick =3 points
3.3 Each season, a team will have 12 bonuses to use. They can be used at any time, at any frequency during the regular season. However, a road team can only use a maximum of one bonus. The home team may use up to three bonuses, as long as he/she has bonuses remaining. (This does not include homecoming bonus.)
3.31 A bonused game will give you six additional points if you win that game. There are no penalties for a bonused team that loses or ties.
3.4Each player will designate one of their home games as "Homecoming". The home team gets an extra bonus to be used only for that game. This bonus is not part of the allocated 12 you get for the season.
4.0Recruiting
4.1Each player has the opportunity to "recruit" up to three extra bonuses for the following season. When the CKS season is finished, a competition will be set up in which a player picks any 8 bowl games (with point spread) during the NCAA Bowl Season.
4.11Extra bonuses earned will be determined by the number of bowl game picks won. A perfect score of 8 wins gives that player 3 bonuses. 6 or 7 wins gets 2 bonuses. 4 or 5 bonuses equals 1 extra bonus. Anything less than 4 wins equals 0 bonuses.
4.12The Bowl Competition is not required, but is highly recommended to play. It will be open to any new player that signs up to CKS prior to the competition. Otherwise, any new player starts off his/her rookie campaign with the usual 12 allocated bonuses.
5.0League Standings
5.1Any ties in the conference standings will be broken by the following critera: a) head-to-head record b) strength of conference schedule (if more than 4 teams in conference) c) +/- Points scored in head-to-head games d) +/- points scored in all conference games e) CKS Ranking
6.0Determining Final Place
6.1Final standings will based on the following criteria: (a) The top 4 teams will be the participants of the CKS playoffs. (b) The winners of the other bowls will finish right below those two teams. Tie-breaking is based on rankings prior to the bowls being played. (c) Teams that lost their bowls games will be the next finishers. (d) Those not participating in the bowls will round out the standings.
6.2Final standings will also be used to determine each team's power ranking for the upcoming season. The final standings will be sliced into fifths. (In cases where we don't have equal fifths, the larger pieces will be concentrated in the middle). The top fifth will gain two stars. The second fifth will gain one star. The middle fifth will remain the same. The fourth fifth will lose one star. The lowest fifth will lose two stars.
7.0Scheduling
7.1Along with the Commissioner's help, each member will be partly responsible for devising his/her own schedule. Prior to each season, a player will select up to 2 teams he/she would like to play. That number can be less based on slots remaining in that player's schedule.
7.11Teams with higher power ranking will get "first dibs" on teams they can select from. A list will be sent to each player letting them know which teams have slots remaining. It will start first with Power Conference teams. Then it continues with any 10 and 9 star non-power conference teams. Then it will be 8 and 7 star teams, etc... As a player's schedule is filled out, his/her team will be removed from the list of available teams to choose from.
7.12Independent teams are not involved in the scheduling process. Their schedules are created randomly based on remaining slots of non-independent teams.
7.2When two teams are pitted against each other for future seasons, the following criteria will be used to determine number of seasons and home/away: Teams will be divided into 3 pods based on the number of stars they have. The Upper pod, middle pod, and lower pod are the three.
If a game is scheduled between two teams of the same pod- then they will have a home-and-home series for the next two seasons.
If a game is scheduled between two teams that are separated by one level of pod (Upper is one level away from middle, middle is one level away from lower), then a 2 for 1 schedule is created. The higher rated team gets two home games and the lower rated team gets one home game over the next three seasons.
If a game is scheduled between an upper and lower pod, then the upper pod team gets one game at home. The lower pod gets no home game.
8.0Forfeiture
8.1If a player fails to make picks on-time for any given week, his/her team automatically receives a loss (and a conference loss, if applicable). No statistics will be accumulated for that week.
8.2Meanwhile, the opposing team of a forfeiting player will still have a game in play. His/her picks will be matched against an FCS player (or a random generator...with no bonuses used). The results and statistics will count for this player. (Except a win will be assigned to the conference standings if the original opponent was a conference rival. This will happen even if the player loses against the FCS team.)
8.3If a player forfeits more than once during a season, the Commissioner reserves the right to remove the player immediately or after the season concludes. Forfeits affect the competitive balance of the league and needs to be minimized as much as possible.
9.0GPA/Graduation
9.1At the conclusion of each regular season, a letter (report card) grade will be assigned to each player based on his/her BCS finish. The grades go from A+ to F.
9.11Each player's grades is computed into a lifetime GPA, similar to those used in schools.
9.2Each player is given a class name based on experience: freshman, sophomore, junior, senior, fifth-year senior, etc...
9.3Once a player finished his/her senior, he/she is eligible for graduation. If the lifetime GPA is at least 2.75, that player "graduates". If the GPA is less than 2.75, that player remains a senior until the GPA reaches the required number.
9.4If a player graduates, he/she becomes a member of a "Power Conference".
10.0Power Conference
10.1Once a player enters a power conference, he/she will remain there for life.
10.2Power Conference members earn two advantages: 1) They have "first dibs" on scheduling. (See Rule 7.11) 2) At least two Power-Conference teams are guaranteed spots in the BCS playoffs, provided they finish in the Top 10 of the BCS standings.